
However, players who wanted more from this could use mods to alleviate the experience as well, with the following mods being the best of the bunch. The idea of roaming around the world of Half-Life once more - that too in the shoes of a voiced protagonist, no less - was definitely an alluring prospect, with the act of buying an expensive VR headset being the only barrier to enjoy an otherwise stellar game. So, it was a surprise to many people when Valve actually bit the bullet and announced Half-Life: Alyx - an announcement that definitely titillated fans of the franchise to no end. Interested VR-owners of the Oculus or Vive persuasion can check Half-Life 2: VR out on Steam Greenlight, in all it’s Head Crab-smashing glory.For the longest time, Half-Life fans had begrudgingly accepted the fact that their beloved series would not be witnessing a new installment anytime soon, with the series pretty much at a standstill after the events of Half-Life 2: Episode Two. recoil and weapon reload have also been tweaked accordingly. Half-Life 2: VR‘s weapons have all been changed to make sense visually and mechanically from within the headset. The mod now even allows motion control sensibilities into the fray. You are going to need a copy of Half-Life 2 on Steam to get it working, but if you’re reading this, chances are good that you already have one. Now up and seeking support on Steam Greenlight, the new version packs features like a reimagined UI specially crafted for VR, updated models and textures, and full HDR lighting effects. This new version of Half-Life 2: VR was made possible by a combination of modders old and new. This meant that running Half-Life 2: VR on anything newer than the 2013 devkit was seemingly impossible. Unfortunately, Valve stopped updating the program for newer VR versions. The 2013 project was created using Valve’s Source SDK, which had been updated to allow support for the Rift DK1. Things didn’t last as they could have, though. Interested parties can still find footage of how it ran at the time, using a Razer Hydra to make the thing playable. At the time, the build could only run on the early Rift DK1 development kit. Half-Life 2: VR is back, and finally becoming fully-realized.įor the uninitiated, Half-Life 2: VR initially surfaced back in 2013 as a project-in-progress for the Oculus Rift. But no amount of mumbo nor jumbo has stopped modders from doing what they do.

“When can I play all my favorite old first-person games in this magical viewfinder I have purchased?” The answer is long, and tied in with a bunch of legal mumbo-jumbo. In which a team of extremely dedicated fans finish what Valve started.Įver since it found its way into the gaming community’s collective unconscious, VR has offered one big question above all.
